Hi,
Great game and I am really enjoying it I have a few questions and comments:
1) Do magic skills actually do anything? I pump points in but see no obvious result. Casting definitely improves the individual spell, but what does one get for just improving 'Primordial' or 'Cantrips'?
2) I think attacking friendly NPCs should be an explicit action. I lost a good run because I accidentally attacked a shopkeeper while thinking I was answering a 'Swap? Y/N'. To attack a friendly NPC it should only happen if I initiate via multi-key press (like shift+k or something). Also, why not just auto-swap with friendlies? The auto-swap would work well I think, if combined with an explicit 'attack friendly' key.
3) Currently hitting 'c' brings up Codex. Shift+C is 'Chat'. This should be the other way around since we talk a lot and type searches into Codex rarely (very rare so far! I have done it once! Usually, if I access Codex it usually via Bestiary or Item description).
4) Casting spells on things that are located in the wall does not work (e.g. Spook or that 'orrible crone that popped out of a wall and killed me!)? I can kill things in walls by hitting them, but spells don't seem to do anything?
5) Be nice to be able to see what your God likes or hates with a keypress rather than digging up the manual.
6) NPCs allies are useless so far. They almost always get 'lost' and rarely help me in a fight, even if explicitly ordered to do so. Or this has been my experience via allied adventurer or random person you are escorting anyway. I haven't tried a hireling yet, maybe they are better.
7) Perhaps allow a person to retry Identify via Lore every ten points of investment or something? Currently it is a bit hard/expensive to identify.
8) Named adventurers in Dungeons. Is there a reason for this? Lovely flavour text, but they never drop anything cool, and can't really be talked to.
Anyway, great game!