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Nice original idea! Some suggestions: Maybe at first when  the player falls, the characters is severely hurt and has limited jump height and movement speed. After some progress when he picks up "bandages" (healing items), his speed and jump increases and by the end of the game, it can do more special movement like double jumping.

I like that idea, but that will make the game boring at first. I will changed it a bit. If the player health is below certain number (ex. <50 ) then the player will have lower jump height & Slow speed. Which makes the platforming harder. Also thanks for the Suggestion.