Just a quick update. Sadly we could not manage to build a playable demo for this Jam. We still need to work for another couple of days.
Fancy Fat Frog
Recent community posts
First Devlog!
I am in charge of creating the UI for the game. I started learning "Pixel Art" a few days before the jam started. The tutorial on YouTube by "Pixel Overload" really helped.
I still need to work on in-game UI, the game also features a simple music player.
I will post more footage of the game once the other guys finish their tasks. We will defiantly release an early alpha game before this jam finishes.
Atom Lab
Atom Lab is a casual and kinda rhythmic game in development for Windows and Android. The goal of game is to smash atoms together to make larger atoms!
Fancy Fat Frog
We are an indie team of 3 people started working on this game for this jam. We are planning to expand this game even after this jam finishes and release the game on Play Store and Steam in addition to Itchio.
Nice progress so far. I saw the video and saw that the player can move back. So I thought how about "healing stations" instead of "healing items"? Items are usually one time pickups but healing stations are permanent. This can also be used as checkpoint for saving the progress.
In the video at the end of the stage, when the player has to jump+dash the obstacles, he may fall into the pit. He can quickly jump and climb the wall and go back and heal himself and then come back and try again.
Very well put idea and good explanation. If I understood correctly, the player can not shoot or fight back? It would be fun to add some "tail gunner" to shoot directly from rear of the airplane: https://en.wikipedia.org/wiki/Tail_gunner This guy can run out of ammo or get killed but player can replenish him at carriers.
Cute cat! It seems the game going to have a chill-comfy atmosphere. By looking at your sketches, I guess the game will be semi top down like "Straw Valley" so I suggest the turn based combat system. You can draw enemies in details just like the main cat characters and implement combat system in another scene like Pokemon.
Keep us posted about your latest devlogs and screenshots!
Nice original idea! Some suggestions: Maybe at first when the player falls, the characters is severely hurt and has limited jump height and movement speed. After some progress when he picks up "bandages" (healing items), his speed and jump increases and by the end of the game, it can do more special movement like double jumping.