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Next update is tiles and map focused, but after that, we're rejigging the pathfinding again. We're just going to use flowmaps, which is what many RTSes use, we actually have it half-implemented somewhere in the code already. This will also prevent clumping, which happens to some units but especially infantry when they are first built or disembark.

Our future plans for infantry is to have them be semi-automated. They will automatically tether themselves to troop transports or garrison themselves into buildings. If you order a troop transport or building to attack, the infantry within will dismount and attack as well.

We're adding a big map in the ledger menu soon. Didn't add it for this update since the minimap will likely have some changes due to upcoming map focused update.

Anyhow, thanks for playing the game. The development will continue to chug along.