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(1 edit) (+2)

Day #2 -

The Plan:

So for the second day I wanted to work on some advanced mechanics that would build on top of the previous ones. Here's what I had in mind:

  • Enemies generator
  • Hazards generator
  • Player health bar
  • Enemy health bar
  • Game timer

* I wanted to work on the Game timer to display the duration the player has lasted before dying. Unfortunately, I got stuck on some stuff and had to move this one to the next day.

Progress:

Enemy basic spawn manager


Hazards spawning manager


Player health bar



Enemy health bar


Insights -

Today I feel like it took me a bit more time to get things going. I wanted to find the right way to create the spawning mechanism so I can easily use it with any game object I need. Although it took more time than I wanted, I think I managed to come up with something pretty useful with the help of a  Brackeys video.

I also, spent a bit of time trying to understand why the health bar isn't showing correctly above the enemy but I eventually figured it out.

There's still some touch up work I need to do with each spawning manager but overall I'm pretty happy with the end-result.

(+1)

This is the best devlog so far! Keep us posted about the progress. Also I have a suggestion to add a "push" force to zombies when they get hit instead of stopping them. It feels more reactive.

Thanks for the great feedback! Will definitely add it to my to do list :)