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(1 edit) (+1)

helloooooo other aqwa team hows it poppin

i'm coming at you live from "other guy who made a visual novel with talksounds and minigames in a non-visual novel focused engine"

and here i'm seein a worthy competitor, yup yup.

i like how the sentence creation minigame actually has multiple possible options and isn't just "find the only set of words that makes a valid sentence" like a certain persistent part of a game series that will not be named but starts with dangan and ends with ronpa

and presumably takes you to different routes? neat. i got the village good ending, not sure how many there are total

if it was anyone else, i would immediately point out the plothole that okuu has gone to the surface in good ol hi sou ten so ku but i suppose she simply forgot. it's been a while


the biggest qualm i have is [[default unity arial in a visual novel]] because im real big on fonts and i have seen the tragedy default unity arial repeat itself too many times

(3 edits)

There are total of 2 Routes: Human Village and Chireiden. If you want to skip the Intro, you can go straight to [Load] and load the route you want!


Haha, yeah about the Okuu has gone to the surface before. I notice that way too late after I already finish writing everything, so I was too lazy to change (And I still have UI to do xD). As you said she is a bird brain, so let us all assume she forgets :x


The main inspiration of the sentence mechanic was actually a game called Will: A Wonderful World (it's a great puzzle game) as I pitch this idea to the team. We thought it would be fun as how much of a bird brain Okuu is, and she's panic during critical parts, she needs to organize her thoughts xP


You are completely right, who even use Arial in Visual Novels? I guess for us, it was the default font, and it was read-able, so it was fine lmao Next time I would try to find a more suitable one.


Thank you so much for playing our game and leave us a reply like this!