you know yiik? its kinda like that
Aeon
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and we idly think
what if i held the key that would open the dawn
what if the person i was, the exact person, bore the perfect niches of strength, wisdom, and experience to save the day?
what if i was trapped in a facility with its only weakness being access to a copy of gamemaker studio 2.3 through which i could hack my way into freedom?
what if i was dropped in gensokyo and able to use my ridiculously detailed touhou knowledge to not just survive, but thrive?
all of those functions i learned, all of that lore i studied, it would not go to waste.
like finally finding use for an old 2x4 you left in the shed years ago
idle, foolish things to consider.
these things don't happen to us. we don't get stories. we only get to watch stories.
yet
why is it then?
i now stand before a gate of enigma, a black iron gate that no man can open.
i've heard stories of this gate from long ago, stories of its awe. i ventured to it to see something untouchable, something greater than humans.
i chased it, knowing it would defeat me.
but i stand before it, and i know how to defeat it.
this gate did not call to me, it called to someone who became in the way that i became
a particular experience that lets me see right through it, right to the other side.
i can open this black iron gate.
i reach in my bag, a collection of meek things i possessed only by whimsy and preference.
lightly tucked inside, i find the key to this gate.
it's not something only i have, but nobody has ever been here with this key.
the "hello penguin magazine".
it contains the solutions to the original hello penguin. the way to find its greatest heights, the road to its deepest blasphemies, it's all there.
it is merely a matter of word substitution.
"hello penguin"? hello kutaka.
"hello noxid"? hello link.
"hello music"? even the same thing. it's all lining up, the gate is opening before my eyes.
kutaka hello. goodbye kutaka. fly kutaka. there was nothing that was outside my grasp.
ME. the person that i had become was important. it was important to myself, i didn't wish any more to have ever been someone else, to have taken a different path.
as if there was a point to everything i had done so far.
i get the reference.
im c ommenting on all the touhou jam games. so the problem i have with this one is that it totally misses the point of the original flappy bird but still tries to ride off of its success. by adding "hp" to flappy bird youve taken away all of the arcadey, non-committal, quick-replayability of the original. when you expect the player to be having 2 or 5 minute runs, it loses a huge amount of immediate challenge appeal that is not only appreciated by hardcore gamer whatevers but the casual crowd as well
as it stands you have a game that is difficult but not in an appealing way
if you want to fly as you say you do then stop playing video games lol
yup. its peak.
i would merge the hp bar with either of the other bars, getting hit is both incredibly not-dangerous and doesnt interrupt your combo. if it cut down on your combo time or reset your camera charge i think it would go better probablie. also having the same indicator for "thing will teleport here" and "thing will attack here" is a bit funky
but other than that its one of the most solid jam games ive ever played
horizontals, i dont play em much, but its a good one. thanks for putting me in the credits even though i did very little!
large amount of polish here, especially in the main menu which has a staggering six main buttons, some of which have submenus. there isnt very much to the game with only one stage but everything that is there is really high quality