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Hey this was pretty cool! Super solid game made in the timeframe given.

I'm super focused on the music side of things, so having super cool music is always a bonus over the other silent games in the jam. Personally, I wished they looped better, or that the stages were shorter to compensate the length of the track. 

Second, the stages are long. The lives mechanic is neat and keeps you in, but I had 15 sould by stage 3 and was getting bored due tot he stage length. I'd cut them in half even, nothing too crazy, but challenge theough padding the length isn't good game design imo. 

However, this is a solid title with beautiful art and animations and a neat idea using the theme to drive the story. As others have said, some tactile sound effects (getting hit, objects getting closer so you know you're in danger etc.) would boost this up to a great game. You should be proud regardless, this was an awesome experience. 

We sadly had to put in the first drafts of the music since we had some time issues. The updated version of the game has some better looped music and a special soundtrack for the third stage.

Omg!! 15 Souls by stage 3! You're insane! Even we didn't manage to get that much and even I need 2 tries to even get to the outro xD We are working on the difficulty and the stage length.

Thank you so much for your feedback :)