One of the best applications of the themes to a gameplay mechanic I've seen in this jam. The art style is great too (I love the hand drawn look).
But it's *wayyy* too hard to play. I only managed to complete 1 level, and was really frustrated by how tight most of the timing is (these might be good levels towards the end of a game, they're far to challenging for the first few levels).
This is a superb concept for a game and there are already a bunch of clever ideas here. There's a lot of potential if you iterate on the level design, and tutorialize it a bit more (not necessary with text tutorials, but through gameplay that teaches the player what to do). Nice job :)