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(+1)

One of the best applications of the themes to a gameplay mechanic I've seen in this jam. The art style is great too (I love the hand drawn look). 

But it's *wayyy* too hard to play. I only managed to complete 1 level, and was really frustrated by how tight most of the timing is (these might be good levels towards the end of a game, they're far to challenging for the first few levels). 

This is a superb concept for a game and there are already a bunch of clever ideas here. There's a lot of potential if you iterate on the level design, and tutorialize it a bit more (not necessary with text tutorials, but through gameplay that teaches the player what to do). Nice job :)

(+1)

Thank you so much for your review! I'm really sorry about the difficulty! When I'm in a jam, or making short games, I always make "mid game levels" trying to show the players what I think could be the potencial of this game... But in doing this I forgot to appropriate introduce then to the mechanics... Next time I'll take one or two levels to appropriate introduce the game mechanics before the "masocore mid game levels" that appears I'm bound to create hahahahaha