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The battle system seems to pause an awful lot. Also, I don't see any indication for why characters sometimes get to go twice.

Thanks for playing!

Where does it pause? 

Turn order is determined by AP. I believe for that case what happened was an enemy had more AP for next turn, allowing that enemy to go first. 

Thanks for the feedback! 

Perhaps "pause" isn't the right word. It takes a long time for the ai to take its turn, more so than the animations take.

(2 edits)

Battle System Designer here: The Ai taking a long time to perform a turn is probably because the original Ai was designed to "think" once per turn. The new system causes the Ai to think three times making it three times as long to perform a turn. The reason for this is because after each action the Ai takes, it has to re-search the battleground, from the perspective of its new position to allies and enemy and its AP, and decides if it should end its turn. Thanks for the feedback, I'll look into possible future solution.