Man, this entry was such a mixed bag for me. On one hand, I absolutely loved the oldschool zelda vibe (and references) it had going, but on the other, I ran into a few bugs that were pretty bad. Here’s some feedback on my playthrough experience:
- Major bug #1, which based on communication with others, you’re already aware of but just to cover it anyway: After fighting Marsha and seeing the cutscene, harold was stuck in transparent mode, and had I not console’d him out of it, that would’ve probably been as far as I went in the game.
- (Semi?) Major bug #2: The item upgrade harpy only seemed to want to do business with me once, so I only ever managed to upgrade one thing with her. After that, either option would just terminate the event processing so I was probably playing at a handicap for most of the game.
- This game’s combat mostly just felt like a drainspam tug-of-war. I do get that its hard to make single-actor combat sequences interesting, and the clutch multi-cast system did add an extra layer of complexity to help with that, but overall I still felt like every fight had the same basic strategy to it: “If hp can benefit from drain, use drain, else try to conserve mp/gain tp so you can drain. If situation is desperate, use clutch multicast thing to get your head back above water”
- This game would’ve definitely benefited from post-battle hp/mp recovery to save players from running back to the healing harpy every few fights.