Fun entry with a very jRPG-ish story, I started off by lockpicking my way to all the loot, but then realized I was being graded so I went full goody two-shoes. Ended up getting the evenly-balanced ending. I may at some point replay it to see the (presumed) other two endings. Now some thoughts:
- Wasn’t a big fan of the limited skill system implementation for a few reasons: 1. the only way to refresh them is to use an item that’s only usable in battle, 2. Those skills also had mp/tp costs, and 3. some didn’t seem to have refill items, making them “save this for the last boss and/or probably forget it even exists”