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Very different, and very short. I would’ve liked to shoot at more things. Also the hitboxes are really weird. As someone who’s made a bullet hell shooter before, setting hitboxes to be roughly 75% of the image dimensions, with the player’s being a single center pixel generally works pretty well.

Wait, then again this isn’t technically bullet hell, is it? Oh well, its still neat.

(+1)

Ahhhh those hitboxes were so hard, so I definitely did not do a good job (and some hitboxes were so far off due to coding errors but I lacked the drive to fix them). Actually you probably could have helped me with some ingenious coding or something. More things. . . that would have broken my brain. Maybe I'll make a PGM game for you one day.