Enjoyability: 2/5: I didn't really enjoy the game, as it was just a waiting simulator for when to get your next iteration, with clicking a few buttons after every iteration. Flux introduced a reason to check the game more actively, although that was temporary as it soon scaled into oblivion.
Uniqueness: 4/5: I'm not sure, but in my experience playing incremental/idle games I haven't seen a game that uses this concept anywhere else, I might just be misremembering though.
Speed: 2/5: For the same reason as enjoyability, the game has a really slow pace that gets slower and slower, as after iteration 15 or so you start needing to buy 2 or 3 flux upgrades per iteration since the scaling is so high. Although, this might also be my experience being influenced by a bug that raises your Expo and time frags out of nowhere if you click above the progress bar.
Theme: 1/5: I don't really see 'Out of time' anywhere. The game is based around 'flow of time' and it getting slower and slower and you trying to make it go faster. I don't know, really.
I managed to make the expo and time slow multiplier numbers so big that I couldn't read them since the pixels were so small. I hope the clicking thing is a bug.