Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Well this one was certainly interesting. I loved seeing all the last-year harolds pop up in the various battles, and was especially surprised one of my own pop up in there. The character reputation system you have going on gives this one some definite replayability. Some thoughts though:

  • Man those enemy damage shields were infuriating! Big Daddy was probably the hardest boss in the game because of how absurd his shield in particular was.
  • Ran into a critical bug where Usluci wouldn’t drop his second shield. ended up having to console-kill him to continue. :( (pretty sure I mentioned this one to you)
  • A bit long for a jam game, and almost too heavy on the dialog in some parts, but probably not an issue during a later, more casual playthrough when I don’t feel compelled to get through games as quickly as possible.

A+, would get pounded in the butt by a giant minotaur Harold again.

I'm glad you find the entry interesting. I'm glad that I was able to put Heraldovia as a key Harold enemy as well. Though I do have to scrounge up a bit deeper since your playable Harold is no different than the hundreds of Harolds I've seen.

- I will admit the damage sponges are annoying and yes. Blackbael is designed to be the biggest hardwall due to a lot of mitigation and damage reduction effects on his abilities. I would tone it down a bit more even for the harder difficulty but I find the challenge a bit of a welcome change of pace.

- That second point has been addressed and will be fixed by 1.2. I thank you for bringing this to my attention regardless.

- I will admit it gets wordy, I've been attempting to truncate a lot of the text but I didn't have all the time in the world to proofread it. I'm only one person and the number of testers willing to help me before the submission period ended was limited. As for the length, I created this jam under the impression that I do not want to make simple easy arcade short games or even short-like games. I am aware of the time consumption and the risks involved when making this sort of game and willingly decided to make it regardless of the feedback I will receive. Either way, I thank you for mentioning that feedback.

Once again, I appreciate that you take the time to play this game despite the setbacks.