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Even while reading most of the tutorial, I found the amount of mechanics to be a bit much to remember throughout play, at least to know when it's most efficient to do what. Also, the first dungeon felt a little too winding for me to remember very well, perhaps a map button would help. 

Otherwise, I found the platforming, dashing, and crouch stomping pretty fun. Though I will say it was more enjoyable with the timer turned off, which is unfortunate since it seems you are gated from many unlocks if you don't do timed runs.

As for the other aspects, it kinda seemed messy and unfinished, so I mainly avoided it.

It's certainly an interesting game, will keep a look out on what comes of it.

(+1)

Hey Wierdox, thanks for playing and all the feedback. I know there is quite a lot of mechanics. I am not sure if I could cut out on any explanations. Getting to know different rooms and finding out the most efficient ways to progress through them is meant to be part of the gameplay, so I think the more you play the easier everything gets.

I don't plan to have a map, but I am going to have some abilities that will make navigation somehow easier (there is already an ability that allows you to see some objects through walls, or tells you how many rooms are in a room. I might implement some sort of compass in future).

I am happy you enjoyed platforming. I understand you are one of those players who would rather play without the time limitations. In current build playing with no time makes it so you cannot earn any Gold, but you can still earn Fun/Lust Points. I guess I could make it so you earn just a little bit gold. It would be grindy, and definitely not the intended way to play, but maybe it could be a good compromise.

>As for the other aspects, it kinda seemed messy and unfinished, so I mainly avoided it.

The UI is very WiP, but all the equipment (Sealing Chamber), and the way you unlock things (The Reception) should work fine. I am sorry I am not able to present them in better way.