Hell yes, somebody besides me who uses the tall Harold & friends battlers! Nice and short little game with some bitchin’ battle themes. A few things I feel I need to point out, though:
- That battle UI is aaaaall over the place. While a person’s eyes naturally want to focus on the central area of the screen, the party HUD had me glancing to the upper right, then to the top to view the turn order, then all the way to the lower right to view the actor command window. The choice to use actor-sized enemy battlers also leaves this huge open space that looks overly empty.
- The battle system itself was a bit too simple for my tastes, as it was pretty much a “spam attack” approach, except each attack was a spell instead. The only variation was “okay now you have enough to use your stronger attack” some party members had.
- Skill animations felt sluggish, with each having long animations.
- Item and Escape seemed like unnecessary commands since I don’t think they were ever used. (no items and you can’t escape from any of the battles in the sequence)
- The skill selection cursor was sometimes a bit hard to see as just a thin line at the bottom of the selected command.
Edit: Oh, and those effeskseer aniamtions the last boss used were pretty damned cool.