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It’s very polished. I the graphics are great, the dark and dithered look really suits the digital horror thing you’re going for. Focusing on the graphics fortunately doesn’t seem to have come at the expense of the gameplay.

What I did miss though is – well I get that if I mess up I must’ve missed a monster in the dark, but that means not seeing it coming, and that means that you have no idea where the monster that killed you came from. I guess what I’m trying to say is that it would at least feel a little more fair if you could see which part of the hallways the mob that killed you came from.

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Thanks for playing! Glad you liked the graphics, I probably spent a little too long on the hallway lol

Definitely a fair criticism regarding the gameplay - it's purely time based, with each monster appearing after a given period of time, then the ending happening if you've not finished the sorting pile once the time has expired. What you've suggested is way better and more intuitive, and would have been simple enough to implement - kicking myself now!