Thanks for playing, and the in-depth comments!
… glad .gd made the cut :)
I just pick randomly from an array of texts, it was easy enough to add a lot. Also this was made in Godot, so it felt a bit strange to leave it out :-p
… and given the limited vertical reach of the loading bar this could lead to situations …
The damage dealt directly with the bar is different than the damage calculated for the boxes amongst themselves. Adding the multiplier that does that may have been a mistake on my part. (At least when also limiting the number of contacts reported to 4 or 5.)