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(+1)

I made it in 69s - nice

This is a great concept, which is simple to grasp and clearly communicated through the visuals. Gameplay does a great job at capturing the frustration with slow loading bars.

I loved the different file extensions on each box and glad .gd made the cut :)

I found the physics could be a little finicky - objects with a lot of boxes stacked on top would take damage very slowly, and given the limited vertical reach of the loading bar this could lead to situations where boxes are spawning in more quickly than I could get rid of them. 

(+1)

Thanks for playing, and the in-depth comments!

… glad .gd made the cut :)

I just pick randomly from an array of texts, it was easy enough to add a lot. Also this was made in Godot, so it felt a bit strange to leave it out :-p

… and given the limited vertical reach of the loading bar this could lead to situations …

The damage dealt directly with the bar is different than the damage calculated for the boxes amongst themselves. Adding the multiplier that does that may have been a mistake on my part. (At least when also limiting the number of contacts reported to 4 or 5.)