I definitely enjoyed the game; there's a lot to be said for an old-school loot-and-run with a lot of casual property damage along the way.
All the same, I had a few issues here and there. Things were mostly very linear: you're not going anywhere until you cut down the tree; then you're not going anywhere until you get the squirrel; then you have to get to the house; then there's nothing to do but enter the house.... And there were some apparent red herrings (what with the fireplace, the map/sack for potential kindling, the large log, it really felt like I was supposed to burn something; maybe I should have tried the crate).
Also, to quote Bender from Futurama: "Speaking of which, my story kinda petered out without me learning a lesson. [Moments later, as the cops are beating him for his crime:] Alright! Closure!". I know it's possible to get caught and punished, but for all that a good looting is a fine premise, I did expect some sort of...life lesson. The gold turned back into lead after a few hours, teaching me an Important Lesson about Respecting Other People's Property, or...something, I don't know. "Hooray you successfully robbed an alchemist!" just didn't feel like an ending.