Wow this demo has really shaped up into an awesome game. I escaped the cave then died to the skeleton at the pyramid, did the tutorial again because I didn't save and went along killing things, gaining levels, talking to pirates then I died to a giant monster next to some raptors. The fx and music are great and give the game some nice flow since it changes when you change areas. I thought the doors moved too fast, and would expect old iron doors to not open like some scifi space doors but it is magic so I guess. I took the pomaos and other stuff inside the hut and when I tried to take one next to the dude he got pissed, so I think I was stealing but it's not clear that I was in the first place. I loved that there were items everywhere to pick up, it made exploring the areas fun and exciting, and as a bonus I could sell them if I so wished. The only other thing to note is I got a quest to find trawiz but no inkling of a hint of where he might be, The map is small enough to probably figure it out eventually but then I was aimlessly wandering around so maybe a vague location could go a long way without making it too easy i.e. the castle or the port etc. What was the most difficult part of making this game thusfar? Are you gonna put it on steam? Great work as always :)
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Thank you very much for playing.
Most difficult would probably be to get the lighting in Unreal to not produce dumb artifacts on those low poly models, or maybe fixing the Bugs that constantly reappear every DD.
Its not going on Steam, I'll fix the remaining Bugs that popped up this DD (hopefully), and finish up the few missing Things/adjust some minor stuff that got requested this DD. Then I'll rework the Itch side with some more reasonable description and newer screenshots and keep it on here for free.