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(+1)

The idea is really great. The enemy shoots more frequently as he loses life, it is very clever!

I had fun but the NG+ was too difficult for me :D

(+1)

Ahh, thank you, Selkione! Very glad you enjoyed it & also managed to defeat the bar! And I hear you with regards to the NG+. It was a very last-minute thing that I had added as a placeholder for an idea that I felt I couldn’t finish in time. I most probably am going to make a post-jam edition of this one (right now I am busy with a post-jam edition of its predecessor).

Already when I added the NG+ I felt that it was a bit too cheap, but then I wanted at least some bonus for winners to pop up. Personally, so far every time I reached the NG+ level my ship was destroyed within the first half minute. Now it just appeared to me that a more interesting variant of the two-enemies approach could have been to just add to the standard enemy a sidekick with lower HP. Something like that. Or just keep it to the one bar and add some changes to the playing field.

Okay, thanks so much for checking it out and letting me know your thoughts! I really appreciate it!