Hi, just some thoughts after finishing Episode 2.
Have you ever considered to implement MC's reaction on NPC's actions? Something like already existing Companion or Factions reactions on MC's words / actions but mirrored. Mmmm probably would require a personality description in the Character creation part, like MC who likes honesty will be disappointed with people lying to them or MC who treasures a personal freedom will hate coercion and so on. Well little late for that at this state and probably don't really necessary because of a self-insertion. Anyway, just wanted to share the thought.
Also, defiance choices in dialogs / actions maybe? Occurred to me when I saw the option "shave it" in the hairdressing scene. Like - to shave your head just out of spite, or to break your sword in half instead of letting some dirty paws to touch it. Probably too much trouble to implement and too little profit to get, yet again - just a thought :)
BTW really nice Episode 2, found a character to whom I totally going to give the artefact (together with MC's body and soul) after I'll break the pact with the Guild. Not sure if they really need it though. The artefact I mean :)