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Well, with practice I guess! For each step of the developpement process I knew what to do and how much time I have. I can give you some time-stamp if you want:

DAY 1: (for me the game-jam started at 1PM)

  • Brainstorming the idea (~2h)
  • Making a simple demo (~3-5h)

DAY 2:

  • First graphics assets (the first few boxes, player character)
  • Overall game design (the map, the UI)
  • Adding some more features if time’s allow it (undo button for exemple)
  • HAVING A WORKING LEVEL IS A MUST HERE (for this game at least)

DAY 3:

  • Finishing the few last bugs
  • Upgrading/Making the tilemap
  • Music and sound design
  • Level design. If you have a good workflow this should be really fast, you just copy-paste your test scene and change the prefabs)
  • Playtesting (always keep around 2-3h to test / fix bugs / add some small features)