day 3!!
today I planned to work on the dragging objects system!
I struggled for a bit, trying to figure out how to make an object snap between their cabinets and the "inventory" of the brewing stars area.
I used a mix of an inventory item dragging tutorial, as well as some research on position_meetings, and finally decided to make the "snapping" actually being the sprite of the stars changing. I don't think this will make an issue later on with checking if a recipe is met, because it'll just be looking for different things. This is a lot simpler than creating a whole "inventory" for just those slots, anyway! if I make another game like this, I'll probably figure that stuff out then. for now, I'm doing the simplest stuff I can and just continuing on!
As you can see in this low-res gif, I also made the sprites for the items they switch to. very cute!
The next thing I need to work on is clicking on an object to get it to change either its sprite or turn into another object, for the drawers and the beans/mortar. After that, a mini menu system for the recipe book on the counter, and after THAT, the actual brewing mechanic. I think I'll only be able to hit the first two tomorrow, though, if not only one, because there's only so much I can do in a day.
I kind of decided to not work on as much today, just to make sure I don't get sick of this and also to enjoy my holiday. But I did do roughly all I planned to! success!
This was a really big hurdle, though, and I'm really glad I figured it out in only a few hours!! :D coding made me feel like a real smarty-pants haha!