Hi Laiet, I have tried your game but must say it is so hard, been playing your game for hours yesterday and I could barely progress in the game, here some feedback for what stopped me from going deeper into the game:
♦ Game Idea: The idea of a game similar to Hotline Miami has such a good amount of audience, the old style of these games will always have a commuinty and it is nice to try them from time to time.
♦ Gameplay: Here I found the most troubles, the game is hard from the point of view of combat, you barely do enough damage to enemies before they kill you, and if you came against two of them you are basically dead. The hitbox is large for the enemies, many times I found myself dying easily to their attacks! It is also noted that the special abilities do not do that big damage. You could also try to give a quick tips or tutorial for making a more understanding of the game (Though this can easily be figured out through playing the game for few minutes). You could also try to add mouse sensitivity option.
♦ Story: The game starts directly with no story. Now I am not sure if there will be story elements later on as you keep playing the game or not, I was not able to keep playing for long enough.
♦ Artwork: The VHS-ish style is popular nowadays with such games, although I can say that the drugs might need a better design (Pills for the shape instead of balls as a starter).
♦ Audio: Would not be able to judge that fairly due to the lack of progress in the game by my side.
♦ Bugs & Constructive Criticism; The combat system is what needs the most of the work, if players are unable to get far enough for the start because of one aspect of the game they are more likely to stop trying after 1 hour of struggle!
♦ Things to Double Down on: Having a game like this would be of advantage to you as I saw this style get consumed fast, try also to get other content creators to play your game and give you feedback for a better overall review! Best of luck and keep it up!