Day #4 -
The Plan:
Today I shifted my focus from development to design some game assets. This is what I was planning to complete for the day:
- Player Idle
- Player Walk
- Player Jump
- Player Death
- Player Shoot(Projectile + Gun + ShootingEffect)
- Enemy Idle
- Enemy walk
- Enemy attack
- Enemy healed version walking
* Though I created the animation sprites, some animation finishing touches will be done inside the game engine as soon as I finish with the design aspect.
Progress:
Player Sprites - Walk, Jump, Death, Shooting
Enemy Sprites - Idle, Walk, Attack, Healed Walk
Insights -
Since design isn't exactly my strong suit, it took me a while to get things done today. In my head I had a completely different picture of how things would look but at some point I had to accept that it's just not something I'm cable of doing at the moment. So I kept it as simple as I could and moved on so I don't waste too much time on one thing. I know it's not the best piece of art but overall I think it's something I can work with.