Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Day #4 -

The Plan:

Today I shifted my focus from development to design some game assets. This is what I was planning to complete for the day:

  • Player Idle
  • Player Walk
  • Player Jump
  • Player Death
  • Player Shoot(Projectile + Gun + ShootingEffect)
  • Enemy Idle
  • Enemy walk
  • Enemy attack
  • Enemy healed version walking

* Though I created the animation sprites, some animation finishing touches will be done inside the game engine as soon as  I finish with the design aspect. 

Progress:

Player Sprites - Walk, Jump, Death, Shooting



                           


Enemy Sprites - Idle, Walk, Attack, Healed Walk


                                         


Insights -

Since design isn't exactly my strong suit, it took me a while to get things done today. In my head I had a completely different picture of how things would look but at some point I had to accept that it's just not something I'm cable of doing at the moment. So I kept it as simple as I could and moved on so I don't waste too much time on one thing. I know it's not the best piece of art but overall I think it's something I can work with.

(+1)

Good work! I have another suggestion: I think the "hazards" that are falling should interact with zombies. Maybe reverse back your healing to them?

(+1)

Awesome idea! Adding this to my to do list. Hoping to have time to implement all these great ideas. Thanks again for sharing!