Dang, actually for most of the time, the damage the bullets caused was indeed double of what it is now. Then, after playing it over and over… surprise… I wondered if it might be too easy and halfed it. Absolute 0 beta-testing is definitely not the path to continue on. Ha. Thanks for your feedback! As I plan to do a post-jam edition (there is at least one mechanic that I wanted to include but had to cut), I will take this in consideration. Somehting like a standard and a hard mode (the former with an actual health bar for the ship… I mean, after all the game is all about the bars. :) ). Cool, cool. Glad you liked the rest. Cheers!