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Ah, thanks so very much – glad you enjoy the concept! Sorry that it turned out too tough. But I totally get it. I played it over and over from the second on that the basic mechanic was implemented and at some point I decided to half the damage that is dealed by the bullets… worried players may blast through it in no time. I even considered to let the playing arena not wrap around and just destroy the ship when leaving the borders – now I’m extra-glad that I decided against that. Thanks for your encouragement – I have indeed plans for a Post-Jam version and that motivational boost definitelys helps. Currently I consider offering an more forgiving mode with at least a healthbar for the player. And I hope adding a speed limit for the ship can solve at least some of the controlling issues. Once in a while it gets out of my control as well and I just smash into some random missile.

Again, thanks for playing & commenting!