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Nice Game!

Graphics are really cool (well, it’s UE) and the player controller feels amazing, it reminded me of Karlson for some reason. I really enjoy the level design: you used all the mechanics you introduce and the story is explained the way it should be. On the graphic side I do feel like the only feedback I see is on the UI. And on the programming side there is the bug where if you hold shift BEFORE holding Z it doesn’t push you into the run position. Maybe I just played too much minecraft, but I feel like it would be simplier that way, especially during the parcour sequence. I also need to adress the weirdness of the IA and overall glitch in the ragdoll on the dead bodies, but it just add to the overall goofyness of the game witch I do think is a positive point overall. It’s also the sort of stuff we can’t expect you to fix for a game-jam, even big games like Skyrim have the same issue and god knows it wasn’t made in 3 days…

I think the only major drawpoint of the game is the music, and while it’s very fitting to the atmosphere and sound nice, it’s a bit too short and loop too fast I think.

Well done, GG!