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Nice, but weirdly balanced, full of SOUL, cute art.

I'm not a big fan of the unavoidable attacks like the confusion potions and the AOE vines that get plopped on top of you. I'd just make the confusion potions smaller so they don't overlap and make walls, since I think that combination of attacks is actually really fun otherwise. Or maybe you want the confusion to happen to force the player to start dodging the pattern while walking backwards? I died the a second after I got confused so I don't even know if the controls are scrambled or just reversed

I found it to be pretty hard, lost like 4(?) runs and then gave up, since my two good runs ended to unavoidable stuff

On that note, I also don't really like how the big crabs are straight-up faster than you. I get it as a way to beat kiting, but you could do something like making them lunge when they get close enough, which can be dodged. That would at least be more interactive and not a dps-check. But maybe you want it to be a dps-check, that's totally fine too

I also had an event where the treasure chest spawned (maybe spawned early?), but another wave of enemies spawned too. I picked up the chest halfway through that wave and it just ended the event with half the enemies still alive

thanks a lot for playing, ill b working to make those attacks fairer to the player