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Blue9Fairy

267
Posts
40
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A member registered Jun 08, 2015 · View creator page →

Creator of

Recent community posts

saves not working is weird, i wonder if thats happening to everyone

mana and health only regenerate when the bars around the orbs are nearly full, if you dont fight any enemies for a while you gain a speed boost and the mana bar is set to max

Thank u a lot for playing, i appreciate the music offer but i like doing my own music.

Also this page is staying in complete darkness, if u wanna see things youll have to use this page instead

https://itch.io/jam/agdg-demo-day-52/rate/2246794


u did a good job removing most of that front loaded ui stuff u had on the previous demos ive played

also the seals screen broke or something, it got rid of all my seal slots and i couldnt equip any

i sukc ass at this game btw

holy shit man thank u a lot for the vid, sorry for the game fucking up completely next time ill make debug options harder to access

my very gay boyfriend tested this and he told me that "if you kiss your bf in the meetup alley then go back to the previous room you're in a void"

idk why he didnt comment this himself

overall the game is good but the movement feels a bit too slow for an orblike

also there are quite a few readabilty issues with the UI, text is pretty hard to read and its hard to figure out how it works in general

other than that gameplay wise most seemed fine though, the rest of it was pretty intuitive for me

not an accident cat tower is currently unavailable

it did shoot a bunch of weird things that would scatter all over the screen but these didnt look like shuriken

game is still very rough and buy that huge spinning blade attack is buggy and sends a bunch of random stuff flying all over the place

im really not a fan of the "jump and spam attack" combat

also there doesnt seem to be any indicator of how much money you have and also no way to check ur xp when not in battle

leveling up itself seemed to be working fine though

all my FUCKIN ICE FELL OFF

all things considered it was a pretty fun game altho grabbing things and putting them on the car feels a bit jank

havent found any big issues, just a couple of minor stuff

-some guy in tambo had the same dialogue as the ladder guy on the next city
-moving diagonally seems to make u faster

No.

HOW DARE YOU ONCE IM DONE TESTING DEMOS IM COMING FOR UR HIGH SCORE

ADD CATGIRL WE NEED THE CAT GIRL 

ALSO NO ONE IN AGDG WILL BEAT MY HIGH SCORE


everything seems fine, the only thing i found weird is that the option to interact with map objects is named "Info"

also those black and bright yellow tiles are really harsh on the eyes


also i think the game softlocked on the second mission after i let the yeti go and grabbed the keycard, i had no idea what i had to do there

the atb battle system feels a bit weird, i think its mostly cause im so used to the wait mode in old final fantasy's atb where the game actually waits until u pick your move

a few complaints about it:

- there is nothing that indicates which character is currently active
- olivia doesnt have an attack for some reason
- the damage numers are small and float way above the characters, ideally u should draw them right on whoever is takin the damage
- really needs some sfx

game looks really good and that enviroment is p nice, keep up the good job!

oh it seems there is something fucked up with the way game over works, ill try fixing it as soon as possible, if  you wanna continue,  closing and reopening the game will probably fix the issue

thanku a lot for testing it!

wow the main character of this game is literally me

very cute solid only thing i can really wish for is to be able to poke the other fairies, especially the busy one, shes asking for it

very cute game but i really dislike how janky some interactions feel, like picking up treasure and putting it on the bag, also that damn chest stole a knife from me and spat it on the sewers making me lose it forever.

also i dont like the camera being locked the way it is and im not saying it just because i wanted to get a view from under her ass or something, it just feels very limiting during gamplay

managed to steal the shit and run away tho, was nice

very good  as always, this time i did not ended up missing any optional characters and overall it was all great, my only complaints is that the eternal forest its too damn eternal and also a few textboxes have no left padding on them


overall a great game with very important philosophical musings

im still in the mid of a playthrough so i might have more to say tomorrow depending on how much content there is still left

needs more sounds and the fujos tend to hide inside the loading zones, overall very cute and wholesome while still leaving an imporant message about society

pomao

game was fine overall, altho it could use more tooltips to help understand stuff better. i beat a bunch of fights but i ended up running out of rockets and couldnt find a shop to buy more so i just stopped being able to win fights, might be just because im bad tho, i didnt really understand ftl very well either

thank u a lot for playing it, seems like there an issue with just that one pond so thank u a lot for finding it

those dialogue sounds are way too sharp and harsh on the ears, font is a bit on the small side and makes it a bit hard to read, and also that kind of pixel font itself probably doesnt lend itself very well to a VN

the art is cute and the writing was pretty damn funny, u really nailed that ace attorney style goofy dialogue

glad u like it, thank u 4 playing!

for some reason the camera would keep slowly rotating to theright which made this pretty hard to play ,i couldnt  figure out any way to get to the rat, i did figure out how to use the npcs as meat shields tho and also this:

game looks good, i dig the aesthetic

thank u a lot for playing, ive fxed that falling bug softlock, also the orbs werent supposed to be purchasable i forgot to remove them after testing the shops, u can press 2 now to give urself 500 gold and get your money back.
for the item slot thing i  should prob rescale how much strength you need to unlock new slots and make the first ones cheaper

thanks for finding that, i have no idea how you've done this but i did not manage to replicate it so far

seemed to work out nicely, that tutorial was pretty boring though, nothing to do but walk, should at least give the player some enemies to kill in their direct path

real fucking hard, got as filtered as everyone else, main issue is there is just too much complexity right out of the gate 

i do like these minigames though, also very cool visuals and sfx

very good post, thank u a lot for testing my game

very high quality overall, ive enjoyed it quite a bit although i wasnt able to figure out how to get the optional characters other than bandit, i tried exploring the map but id just runitno dead ends and such

the only few things i dont like is how the overworld looks and the default rpg maker victory theme

other than that the game is looking very solid so far, the art is great, the girls are big andyeah ilove the girls

if had to add anything it would be sex with yaruna, altho one of my friend disagrees and it should be sex with yoyo instead, to each their own i guess

oh and one more thing, SEXOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO


love the gameplay (except for the goo) but now there is even more ui stuff im way overwhelmed

also all cutscenes looked like this for me

thanks a lot for playin my man, really hope i manage to put this battle system into good use in the near future

thank u for the testing, ill clean up all those references when im nearing a more finished public version

Thank u a lot for testing

i forgot to update the controls on the game page my bad,

also forgot to export dialogue along with the game so that did not work.

hardcore shit, overall combat feels good

i really really hate the fact that the weapon bounces off walls

swimming can be horridly slow

also those might not even be issues because i think this is just not my kind of game (im really not a fan of dark souls)