Hey, thank you so much for playing my game, and for your insightful commentary! I'll be keeping that in mind going forward with any future game projects—we didn't have much time to test My Beloved Ridley, but that's definitely a great point with the dialogue boxes.
I originally wanted them to instead be on a timer and disappear after a set amount of time, but the deadline crept on us pretty quick and we weren't able to do all the fine-tuning we wanted to do, haha.