Real nice environmental design and use of audio! Couldn't really understand the connection with the theme until I read the description, I guess escaping a time loop works... One flaw is the head bob. I understand that without any headbob the movement could feel a bit bland but in this game, in my opinion, the travel distance of the camera is a bit too much. Apart from that, the loop and the gameplay are creative and quite fun, I can definitely say that I liked it :)
yeeticides
Creator of
Recent community posts
Great game! You have used the theme well, jumping and moving around feels nice, and the artwork especially for the buildings in the background look great. My only issue with it is that for someone who likes moving around fast in this type of a game, some lasers slow down the game a bit too much, making you wait for too long. Apart from that, this is pretty neat!
This is a really hard game, I like the art style and the atmosphere it brings but using the jetpack can be unreliable, given that there are some places you can't reach to enemies to refuel. Also walking on slopes is pretty much impossible. Though you could make this game pretty fun with some balancing and playtesting.
Thanks for playing and commenting! I did have more ideas about narrative stuff: You were supposed to be a robot with a metal arm and you're escaping from a lab facility, sadly I couldn't make it work with the time I had, so this is all I could come up with.
I did leave behind my arm multiple times while playtesting as well, gives you a rush :)
As a solo entry it was really tiring, I'm also a guy with a really busy schedule, but publishing the game even as it is had me feeling great.
Thanks for playing!
Loved it! The atmosphere with the fog and block based levels look great. However, i think the puzzles (the platforming, minesweeper-esque puzzle and the image shifting puzzle) take a bit too long to solve, and the way they increase playtime can frustrate players. Don't forget to balance stuff up in games, like how there is a puzzle sequence after an action sequence in some games (given that this game isn't based on action, this example might be a bit far-fetched). You could show your story, or let the player be free with the environment, just to equalize the puzzles. 4/5
A really great arcade shooter! Hits feel juicy, controls are great and bullets are powerful! I really liked it. Here are a few changes you could make to improve the game (my opinions!) : I think enemies should telegraph their shots, the player would be able to take action towards the bullet easier, even if it's to run from it or shoot it. Even a telegraph like a frame of animation or color change for a really short amount of time would be enough. I'd also love a hard mode where enemies are more aggressive. In conclusion, great game, this small-scope shooter made me have a lot of fun. 4.5/5