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This was a lovely little  entry, but I could never be mad at a game 
that lets you be nice to animals!

The gameplay loop was fun and reasonable.
As long as you take the quests seriously, you'll have a clean record and a clear conscious.
I thought I did a bang-up job and I got my happy ending on Day 8.
I don't usually play games like this but I enjoyed it!
The dialogue is cute and quirky and I rooted for the animals to not only not die,
but rehabilitate. And that they did, except for the chicken, but that can't be helped.
There's a lot of detail here for a game made in a month;
The game felt more simple than it actually is, which is a mark of good game design! 

The animal mugshots were a nice touch, too. Of course, I won't get into the
dystopian implications of the detainment of sentient and (mostly) peaceful animals...

TOTAL PLAYTIME: 50 MINUTES

FINAL VERDICT: I'm a shining example to all animal prison wardens! :3
I hereby declare this game NOT GUILTY of first-degree manslaughter!

(+1)

Thanks for taking the time to play the game and for your review! Glad you enjoyed it. I wanted the game  to be a "nice prison game" as opposed to the usual prison-type games, but I hope to add some more complex decision-making in the future (e.g., you'd like to give the prisoners what they want, but you may not be able to afford it, or it may not be in other people's/animals' best interests to do so). Thanks again!