Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

day 5

YEAS!! today was a total success >:)

this morning I figured out the page-turning in only like an hour!! i used timers and fiddled around and watched a tutorial, and finally got it ! :D 

Then, I added buttons to direct to different pages quickly, as well as a "bookmark" to exit the book.


I'll have to go back and add in the actual contents of the book-- these blanks are just semi placeholders :)

then, I realized there can be no recipes without all the ingredients. I created sprites for the sugar and lavender, and then a drawer opening click (which did take some messing with to work), and dragging ability.


and then I realized there can TRULY be no recipes without the coffee. 

so I needed to make the jar drag to the mortar and pestle, a click mechanic to "grind" it up, then a drag mechanic to the stars-- and sprites, too.

I also did coding for the recipes when you click the cauldron, just haven't polished them up or added the resulting sequences. that's for later. 

I did find out, though, that for "or" there's actually a way to code that and it's just ||. before, I was just typing in stuff over and over again. rip. glad I found that!

The dragging the mortar is still in the works, but that's PLENTY for today. 

to be honest, i went TOTALLY overboard today; I finished the book mechanics and was done for the morning, and planned to be about done for the day, but I just kept on coming back to the computer-- made the drawers open, made sprites, made more objects drag, made code for recipes... way too much for one day. work balance is big, and i need to make sure I don't overwork myself! I get carried away sometimes. I get nervous about the time constraints and figure I can do just a little more... but NO! ToT

but besides keeping that in mind, today was awesome for the progress I made. I'm almost done with this brewing room, and after that there's just the cafe delivery room (basically only movement to the customer sprites), ... and figuring out the whole visual novel aspect. so, i'm like 1/3 done maybe?? which is totally on time with what's left of the jam!

busy day :) the plan for tomorrow is figuring out dragging the mortar, finishing coding the recipes, and starting work on their sequences/their images. don't overwork yourself! you have time!