Day - 5
Been a bit of a slow one today
Been working on enemy behaivour and all the issues that come with that
A few quality of life things like projectiles that work and actually collide with the environment. Mostly behind the scenes kind of stuff
- Progress saving
- Options - such as full screen and windowed mode
- Upgrade system - power ups and such (more on that tomorrow)
- Had a massive bug with infinite loops
- etc.
What I can show is a new enemy type. It will fly at you and then fire from the sky
And just so the other enemy isn't forgotten
Added a few more levels to the already impressive two so far. Lots more to come
Looking forward to showing some actual gameplay soon
Till tomorrow