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Day - 5

Been a bit of a slow one today

Been working on enemy behaivour and all the issues that come with that

A few quality of life things like projectiles that work and actually collide with the environment. Mostly behind the scenes kind of stuff

  1. Progress saving
  2. Options - such as full screen and windowed mode
  3. Upgrade system - power ups and such (more on that tomorrow)
  4. Had a massive bug with infinite loops
  5. etc.

What I can show is a new enemy type. It will fly at you and then fire from the sky


And just so the other enemy isn't forgotten



Added a few more levels to the already impressive two so far. Lots more to come



Looking forward to showing some actual gameplay soon

Till tomorrow