Free i guess. I made it. Do what you want with it as long as you don't sell it as your own. If you intend to use it in a project that you intend to sell, that's fine. No credit required unless you want. If you're referring to the licensing that requires the project to be open source, you're fine, this is not that.
Alex
Creator of
Recent community posts
Thanks for playing. Earlier builds had multiplied velocity by a straight * -1 which was crazy if you were going fast, which in earlier builds was double, so you could pinball yourself real easy. Kinda fun; boost the enemies to 100x normal and you've got some really hard to control but oddly satisfying pumpkin grinder.
Thank you for playing,
For some reason, the boss battle has a lot of bugs that only appear once packaged. This was my first jam using pygame and pygbag so I'm hoping that next project I can work around whatever causes these to occur.
Didn't have the time to fix this before the deadline but this is the most stable build.
Thank you for playing. Yeah you beat the game. This particular build was the most stable but the end screen doesn't work. The end screen had time beaten and enemies killed with a little "winner winner pumpkin dinner". For some reason, when compiling there was always something not right. This build has quite a few but nothing game breaking, level graphics missing completely on final level, the bounce on the big pumpkins aren't working as designed, boss collision has a weird offset, audio loop isn't seamless and the win screen isn't working.
Thanks for playing, I was surprised how cool some of the sound effects came out after crunching down to 2khz. The spanner sfx is a power drill and the fuel pickup sfx is just me going glug glug. If I would do it again, I would work in a team from the get go and focus solely on programming and the "3D" models, maybe the sfx but definitely not the music, level design or art.
Very interesting, evokes the feeling of old school ultima and zork adventures. I had fun playing it although where to click to move around wasn't immediately apparent. The colour swapping to differentiate time of day was effective, and there definitely was a sense of urgency at night.
I will say I preferred when the birds were indifferent.