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Made it to the space cat at end of the demo. I quite like the base gameplay and how much agency it gives you over how well you're doing in fights. Like I didn't feel I had to grind levels to progress. My greatest feat was defeating the skeleton wizard it was I think, the one that casts darkness and has a custom warning to not attempt him before level 20, but I got him done in at level 15 with shield tactics. That sort of thing is very fun, and makes me think that the whole shields/shieldbreaking/judgement mechanic setup is a good base to build on.

I'm also a huge fan of first-person maze navigation games since playing Phantasy Star, I feel it's a very underrated and underused visual style, especially since it really lends itself to maze exploration like here while also aiding to keep a sense of direction thanks to its 90 degree rotations (if it makes sense what I mean here). I thought the 2D sprites in the 3D environment worked well too, I liked the little touch of them stopping to bop up and down when they were near death. All in all what looks like it will be a fun RPG!