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(2 edits) (+2)

Necro Druid | Devlog #2

Current progress:
I have made a cave+ground tileset in Aseprite. Further additions such as trees and sky will be created towards the end of the game dev process, so the mechanics and level design are ready beforehand.

Using those tiles and other things I made so far, I created a sample level, which you can see in the video below. I haven't made a way to exit a level yet.

Here's the tileset I made. You can take it and freely use it if you want. Each part of the tileset is 32x32 pixels.


Future plans:
Tomorrow I plan to make the first proper level, introducing player to basic movement, Expanding Plants and Spikeroaches. If I will still have energy, I will create a second one still using those mechanics but more difficult. If I manage to do that, I will make a way to go from one level to another. Also, I'll try to tweak player's movement a little.