Such a unique and interesting idea! As a fan of roguelikes I was intrigued from the start, and was excited to dive in deeper.
As is often the case with roguelikes, however, the controls can become unwieldy. I would suggest streamlining this as much as possible. I spent most of my time looking at the tiny text on the screen trying to figure out how to do what I wanted to do, and wished I could spend more time just playing. It also seemed strange to me that I had to be at least one tile away from the enemies in order to use my abilities. I guess all philosophers are ranged attackers, huh? ;)
Anyway, I'd love to see a version of this with more straightforward controls.