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Made some awesome progress today leaving the not working inventory in my dust. 

betAmount = 0;

 Instantiate(gobsList[Random.Range(0, gobsList.Count - 1)], new Vector3(0, 1, 0), Quaternion.identity);

 betAmount++;

My favorite code for the day, It pulls a gob's from a folder in my Assets at random and spawns it on a highly specific spot. Depending on the bet amount is how many spawn here look. 

- The amounts and buttons are working.

-Initial Scatter coroutine figured out

- Battle states Defined

- Start State Finished

- Player State finished

Plus likely other stuff I didn't write down. When my Ui is working and I have some animations and better sequencing I will have to post a  teaser video .

Good day and I Didn't look at YouTube For Nothing! (I used Codecademy's Cheat sheets lol)

Till tomorrow!