Made some awesome progress today leaving the not working inventory in my dust.
betAmount = 0;
Instantiate(gobsList[Random.Range(0, gobsList.Count - 1)], new Vector3(0, 1, 0), Quaternion.identity);
betAmount++;
My favorite code for the day, It pulls a gob's from a folder in my Assets at random and spawns it on a highly specific spot. Depending on the bet amount is how many spawn here look.
- The amounts and buttons are working.
-Initial Scatter coroutine figured out
- Battle states Defined
- Start State Finished
- Player State finished
Plus likely other stuff I didn't write down. When my Ui is working and I have some animations and better sequencing I will have to post a teaser video .
Good day and I Didn't look at YouTube For Nothing! (I used Codecademy's Cheat sheets lol)
Till tomorrow!