Nice game, original concept, but I won the first try in 2 shots. It would be better with more obstacles so the player learn how it is and aim precisely to reach the target. I don't think reducing the number of bounce is a good Idea because it would be more frustrating. And also generate procedurally the obstacles but I know it is time consuming XD. Anyway, good work!
Viewing post in Shot In The Dark | TriJam #177 comments
Thank you! The obstacles do actually spawn in procedurally with random rotations, but i do think I might be better increasing their number, and decreasing their size slightly while also decreasing the size of the cannonball & target.
I somehow got very unlucky while performing quick testing, and would usually take a few shots to find a way through. After uploading, almost everyone who has played it got the target on their first or second shot lmao!