10/10 game of the year, my favourite part is when the UI buttons light up when I'm using the keyboard arrows
ScotchCarb
Creator of
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The game doesn't load, most likely due to an issue with the compression settings in the Unity editor.
A few people alerted the creator to this before the submission period ended & ratings began, and they've responded with a video explaining how the creator should fix the problem, and haven't actually fixed it :(
This is really clever, I love it! Some great little puzzles. I got kinda stuck on the puzzle where you have to follow the directional arrows to find the target pieces but that was entirely because my brain is small.
Only major area for improvement would be the sound (or lack thereof), some kind of audio feedback and background music would take this into a really near perfect experience
This is very well executed especially given the short time frame, with some nice clean 3d low poly assets and tight responsive controls. Works well as a nice little snacky experience of being a sniper trying to find the target hiding amongst the trees. Lots of games in this jam have been 'move mouse to where target is and click on it' on a 2d plane, and while this holds to a similar concept it's a different execution which I think makes it stand out.
My only criticism would be that before you zoom in the mouse sensitivity is very low. It's probably personal preference but generally when I'm playing FPS games I'll have the mouse sens higher for when I'm zoomed out and drop it down for precision aiming when I'm scoped in
I love this simply because I'm shooting fart clouds.
I saw another commenter @Dekotale had a similar issue to me where the fart cloud could keep going and hit a bomb, but after further testing I found this only seems to happen when the fart cloud barely clips the target. A clean hit seems to always remove the fart immediately. I'm not sure how you coded the collision for detecting if a target is hit but there seems to be a discrepancy between where you register a hit and add to the score vs registering a hit and removing the fart cloud
I gave this 5 stars for everything except theme because I love it, only reason I deducted points for theme was that it was less 'finding the target' and more 'shoot the targets' :)
I love this simply because I'm shooting fart clouds.
I saw another commenter @Dekotale had a similar issue to me where the fart cloud could keep going and hit a bomb, but after further testing I found this only seems to happen when the fart cloud barely clips the target. A clean hit seems to always remove the fart immediately. I'm not sure how you coded the collision for detecting if a target is hit but there seems to be a discrepancy between where you register a hit and add to the score vs registering a hit and removing the fart cloud
I gave this 5 stars for everything except theme because I love it, only reason I deducted points for theme was that it was less 'finding the target' and more 'shoot the targets' :)
I love this simply because I'm shooting fart clouds.
I saw another commenter @Dekotale had a similar issue to me where the fart cloud could keep going and hit a bomb, but after further testing I found this only seems to happen when the fart cloud barely clips the target. A clean hit seems to always remove the fart immediately. I'm not sure how you coded the collision for detecting if a target is hit but there seems to be a discrepancy between where you register a hit and add to the score vs registering a hit and removing the fart cloud
I gave this 5 stars for everything except theme because I love it, only reason I deducted points for theme was that it was less 'finding the target' and more 'shoot the targets' :)
Neat little game, I like the idea, the audio and visuals are good and the controls respond well.
Two major points for improvement:
Firstly the Restart button can be clicked and the target card can end up behind it so you kind of screw yourself
Secondly the target card seems to be able to end up completely clipped behind another card
I really liked the idea behind this game, put a nice twist on the whole 'find the target' theme lmao very cheeky
In terms of the game play I think it's a little too sensitive on the controls and the collision detection. You have to be very precise with your timing to correctly turn onto the correct road.
Another issue (for me personally) was having no real reference for where I was after I started moving. The route is marked out on the minimap but doesn't show the entire network of roads or update as you move, which makes it a little difficult to tell which turn you should actually be making.
I think either have a more detailed minimap which doesn't update or a map which updates where the player is on their route without showing the other roads would make this a much better experience
Thank you! The obstacles do actually spawn in procedurally with random rotations, but i do think I might be better increasing their number, and decreasing their size slightly while also decreasing the size of the cannonball & target.
I somehow got very unlucky while performing quick testing, and would usually take a few shots to find a way through. After uploading, almost everyone who has played it got the target on their first or second shot lmao!
One suggestion I would make is balancing the audio for the narrator and the explosions - I had trouble following what I was meant to be doing as the explosions kept drowning out the narrator.
Understanding where the power cell was supposed to go also took some time. A prompt or similar visual indication for when you're placing the power cell in the right spot would be helpful
Hi, am I still able to submit my game late?
https://scotchcarb.itch.io/darkness-my-friend