Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ScotchCarb

29
Posts
7
Followers
3
Following
A member registered Nov 15, 2021 · View creator page →

Creator of

Recent community posts

10/10 game of the year, my favourite part is when the UI buttons light up when I'm using the keyboard arrows

Hi, the reload buttons are the right and left bumpers on your gamepad! Did you try these and they were not working? If so, which controller are you using eg ps4/Xbox 360?


Thanks for the feedback!

The game doesn't load, most likely due to an issue with the compression settings in the Unity editor.

A few people alerted the creator to this before the submission period ended & ratings began, and they've responded with a video explaining how the creator should fix the problem, and haven't actually fixed it :(

This is really clever, I love it! Some great little puzzles. I got kinda stuck on the puzzle where you have to follow the directional arrows to find the target pieces but that was entirely because my brain is small.

Only major area for improvement would be the sound (or lack thereof), some kind of audio feedback and background music would take this into a really near perfect experience

Ah, that sucks... I did think it was weird that it made no attempt to fit into the 'find the target' theme, this explains it

This is very well executed especially given the short time frame, with some nice clean 3d low poly assets and tight responsive controls. Works well as a nice little snacky experience of being a sniper trying to find the target hiding amongst the trees. Lots of games in this jam have been 'move mouse to where target is and click on it' on a 2d plane, and while this holds to a similar concept it's a different execution which I think makes it stand out.

My only criticism would be that before you zoom in the mouse sensitivity is very low. It's probably personal preference but generally when I'm playing FPS games I'll have the mouse sens higher for when I'm zoomed out and drop it down for precision aiming when I'm scoped in

I love this simply because I'm shooting fart clouds.

I saw another commenter @Dekotale had a similar issue to me where the fart cloud could keep going and hit a bomb, but after further testing I found this only seems to happen when the fart cloud barely clips the target. A clean hit seems to always remove the fart immediately. I'm not sure how you coded the collision for detecting if a target is hit but there seems to be a discrepancy between where you register a hit and add to the score vs registering a hit and removing the fart cloud

I gave this 5 stars for everything except theme because I love it, only reason I deducted points for theme was that it was less 'finding the target' and more 'shoot the targets' :)

I love this simply because I'm shooting fart clouds.

I saw another commenter @Dekotale had a similar issue to me where the fart cloud could keep going and hit a bomb, but after further testing I found this only seems to happen when the fart cloud barely clips the target. A clean hit seems to always remove the fart immediately. I'm not sure how you coded the collision for detecting if a target is hit but there seems to be a discrepancy between where you register a hit and add to the score vs registering a hit and removing the fart cloud

I gave this 5 stars for everything except theme because I love it, only reason I deducted points for theme was that it was less 'finding the target' and more 'shoot the targets' :)

I love this simply because I'm shooting fart clouds.

I saw another commenter @Dekotale had a similar issue to me where the fart cloud could keep going and hit a bomb, but after further testing I found this only seems to happen when the fart cloud barely clips the target. A clean hit seems to always remove the fart immediately. I'm not sure how you coded the collision for detecting if a target is hit but there seems to be a discrepancy between where you register a hit and add to the score vs registering a hit and removing the fart cloud

I gave this 5 stars for everything except theme because I love it, only reason I deducted points for theme was that it was less 'finding the target' and more 'shoot the targets' :)

Neat little game, I like the idea, the audio and visuals are good and the controls respond well.

Two major points for improvement: 

Firstly the Restart button can be clicked and the target card can end up behind it so you kind of screw yourself

Secondly the target card seems to be able to end up completely clipped behind another card

I really liked the idea behind this game, put a nice twist on the whole 'find the target' theme lmao very cheeky

In terms of the game play I think it's a little too sensitive on the controls and the collision detection. You have to be very precise with your timing to correctly turn onto the correct road. 

Another issue (for me personally) was having no real reference for where I was after I started moving. The route is marked out on the minimap but doesn't show the entire network of roads or update as you move, which makes it a little difficult to tell which turn you should actually be making.

I think either have a more detailed minimap which doesn't update or a map which updates where the player is on their route without showing the other roads would make this a much better experience

Yup, that is how you fix the issue. It's something you have to do on your end; people can't play your game.

Having the same issue :(

Thank you! The obstacles do actually spawn in procedurally with random rotations, but i do think I might be better increasing their number, and decreasing their size slightly while also decreasing the size of the cannonball & target.

I somehow got very unlucky while performing quick testing, and would usually take a few shots to find a way through.  After uploading, almost everyone who has played it got the target on their first or second shot lmao!

I really like this, good concept well executed. Controls are responsive and the sprites are clean and easy to read.

Neat little game, cute sprites too. I wasn't sure how to actually win at first until I realized the sword was a button

Nice concept, I really like it! Good execution too, really clean sprites and responsive controls.

Weeks I meant we eks shidded

Wait you meant the ps4 controller you have has a broken stick? Because I just checked with my own ps4 controller and it works.

it only works with PS5 controller and keyboard, if  you want to use a contropller stop being poor please

(1 edit)

dude I started this project 4 weeks ago are you ok?

I'm actually an idiot and changed the 'interact' button on keyboard to be the down arrow, but didn't change the 'read note' prompt from 'Press F'. Sorry!

Really liked the concept, a cool idea for the gameplay mechanics.

Really liked the concept, a cool idea for the gameplay mechanics.

Excellent game, only feedback would be the light sometimes lagging behind on the player characters

DUDE I love this, it's such a cool and simple concept. Five stars across the board.

My first thought was 'Well I can just huge walls and always turn left no biggie' until I saw the red walls. Then I knew it was game on.

Outstanding effort!

One suggestion I would make is balancing the audio for the narrator and the explosions - I had trouble following what I was meant to be doing as the explosions kept drowning out the narrator.

Understanding where the power cell was supposed to go also took some time. A prompt or similar visual indication for when you're placing the power cell in the right spot would be helpful

Hi, am I still able to submit my game late?
https://scotchcarb.itch.io/darkness-my-friend