Nice entry with a cool approach to doing landmass/cameras (also props for doing an unreal engine game).
My main comment is that the twin realities isn't quite clear, it seemed like the only way to view the other side was with the top-down camera (good catch with the direction arrow btw), and the primary attack wasn't consistently editing the land across each level (which of course mix it up, but I didn't see a clue or visual hint that something changed).