Necro Druid | Devlog #3
Current progress:
I have postponed making the first level to tomorrow, because I was busy doing other things in real life. Instead, I focused on doing small things that I will need later and generally adjusting what I already had.
I have implemented Spikeroaches in the game, so they are ready to be added to the levels whenever I need them.
With the first enemy in game, I have added the death of Necro Druid whenever he touches an enemy and death particles at such an event. Also, the screen fades away to blackness at death, and returns to normal at level restart.
I have modified the script for Expanding Plant, so now it can grow not only upwards but also sideways and downwards, depending on the location of the seed.
Due to problems with colliders and triggers, I decided to make the druid able to jump in the air if he fell (but not voluntarily jumped) from a plant. I don't know yet if this gimmick will be needed for completing any level, but I'll leave it be regardless.
I have also done some little technical stuff that I would need to set up later anyway, such as making level controller for going to other levels; adjusting the camera and player movement, etc.
Here's a video of the updated sample level. Not much changed.
Further plans:
I plan to make a sprite for spikes later today, so that it's ready for tomorrow. Aside from that, see Devlog #2.
Update 9th July 2022 22:00 CEST
I've made spikes sprite and a background dead tree sprite.