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(1 edit)

I finished the demo on Nightmare, which felt harder than in Promise due to the lack of skills and being outnumbered four-to-two in certain mobs. Fortunately, the reroll feature alleviates this somewhat and the bigger mobs become doable after leveling a bit.

The link attack system really made it easy to accumulate EX, which made up for the duo's current lack of EP arts. I'm curious about how link attacks will work when there are three party members, unless you plan on limiting the party to two for the entire game.

Still, it would be nice if the enemy HP display also showed what buffs/debuffs they currently have. It's pretty hard to fight strategically unless you're aware of enemy status at all times. My current workaround is to cast my buffs and debuffs in the same turn so that they wear off at the same time, allowing me to know when to EX Heal and cast them again.

I feel like the game dumps you into the middle of a plot without much context, almost as if I was dumped into a midgame area. I guess this is forgivable since it's a demo, though the full version should at least introduce the characters and the curse better. There are some moments where I think a CG could help, like one showing what the airship looks like or one showing the effects of the curse.

This line of the tutorial says "Sacred Earth: Promise," even though the title of this demo should be "Sacred Earth - New Theory".


Some lines in the tutorial have cut-off text:


Finally, what happened to Gunnar using dual pistols? Are we going to have to rename him Bowwar Myrrine now?

These issues have been fixed for a while now. I just didn't have a chance to reupload before the contest deadline. Thank you for pointing them out however!

As for Link Attacks, this will be solved by having a party of 4 instead of 3. So that's two Link pairs. 

I do want to display enemy buffs and debuffs as well, believe me. I just haven't managed to find something that works with my setup yet. But I will certainly keep trying. Something like that will be added down the line.

As for the plot, yes, there will be more time taken for introductions in later versions. This prototype had to be truncated for the sake of the contest. It's easily the weakest part of the game right now. But it is my intention to improve that.

Regarding Gunnar and his guns... there's a very good reason for why he's not using guns in New Theory, when he does in Desire. But I'll refrain from explaining too deeply for spoiler reasons.