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(+2)

I was pretty much prepared to hate this, to dismiss it as a silly exercise on both fronts--on introducing a "story" to a chess game, and on implementing a chess endgame in a parser game.

But no.  In fact it ended up working for me.  The story was a little silly, perhaps, but the "you won't get her back" aspect of it did elevate it a little; and as a chess ending, you're right, it's pleasantly surprising.  In the end it worked for me far, far more than I expected.

Thanks for this! It was a really nice boost, and I really appreciated it, because I'd been slumping a bit with my writing. The effect was what I was hoping for: I didn't want to make some universal message, but I hoped one or two people would say "I don't enjoy chess but I did enjoy this."

Balancing silliness with something serious was something I wanted to do and I didn't quite succeed, but that's what post-comp releases are for.

Hope you find time to play the other ParserComp games, too! Authors do appreciate the feedback, and it's good to see as many votes as possible.

(+1)

"Didn't quite succeed" might be true, but I think you came pretty close, which isn't at all bad for a comp entry. ;-)

And, yes, working my way through the other games.  I know how civic duty works!  (Also, now that I see your response, I'm like, "Oh, of course"; it's a name I readily recognize--warmly--from several years of rating IFComp games. :-) )