Necro Druid | Devlog #4
Current progress:
I have created the first proper introduction level, which you can see in the video below. I have made the first build of the game, containing said level, and sent it to my two friends in order to check if their computers don't explode. From now on, I will not publish more videos, because I don't want to spoil the further content of the game.
Further plans:
I will make three or four more levels, introducing one new plant type and the laser eye I've shown in the first post. The playtime of the full game will be probably around ~10 minutes. In the final day, I will polish the game - add menu, so the player can select levels and properly exit the game without using ALT+F4, and maybe also add some particle effects of dirt flying away where the druid steps.
Next devlogs:
I will make the next devlog (#5) whenever I make the next plant type and implement the laser eye in the game. Devlog #6 will be the last one, and I will write it when the game is ready and uploaded to itch. I plan to take part in GMTK Game Jam, so I'll submit Necro Druid around a day before deadline, whatever the progress in that moment might be.